Computer Science
Professor and Department Head
Iris Bahar
Professors
Qi Han
Dinesh Mehta
Hua Wang
Associate Professors
Neil Dantam
Bo Wu
Thomas Williams
Dejun Yang
Chuan Yue
Assistant Professors
Mehmet Belviranli
Dong Chen
Kaveh Fathian
Gabriel Fierro
C. Estelle Smith
Kelsey Fulton
Guannan Liu
Teaching Professors
Tolga Can
Jeffrey Paone
Wendy Fisher
Christopher Painter-Wakefield
Teaching Associate Professors
Keith Hellman
Phillip Romig III
Kathleen Kelly
Teaching Assistant Professors
Robert Thompson
Zibo Wang
Professors of Practice
Christine Liebe
Emeriti Professors
Tracy Camp , Emeritus Professor
William Hoff, Emeritus Associate Professor
Cyndi Rader, Emeritus Teaching Professor
Bachelor of Science in Computer Science Degree Requirements:
Freshman | ||||
---|---|---|---|---|
Fall | lec | lab | sem.hrs | |
MATH111 | CALCULUS FOR SCIENTISTS AND ENGINEERS I | 4.0 | ||
HASS100 | NATURE AND HUMAN VALUES | 3.0 | ||
CHGN121 | PRINCIPLES OF CHEMISTRY I | 4.0 | ||
CSM101 | FRESHMAN SUCCESS SEMINAR | 1.0 | ||
CSCI128 | COMPUTER SCIENCE FOR STEM | 3.0 | ||
15.0 | ||||
Spring | lec | lab | sem.hrs | |
MATH112 | CALCULUS FOR SCIENTISTS AND ENGINEERS II | 4.0 | ||
PHGN100 | PHYSICS I - MECHANICS | 4.0 | ||
S&W | SUCCESS AND WELLNESS | 1.0 | ||
EDNS151 | CORNERSTONE - DESIGN I | 3.0 | ||
CSCI200 | FOUNDATIONAL PROGRAMMING CONCEPTS & DESIGN | 3.0 | ||
15.0 | ||||
Sophomore | ||||
Fall | lec | lab | sem.hrs | |
MATH213 | CALCULUS FOR SCIENTISTS AND ENGINEERS III | 4.0 | ||
CSM202 | INTRODUCTION TO STUDENT WELL-BEING AT MINES | 1.0 | ||
PHGN200 | PHYSICS II-ELECTROMAGNETISM AND OPTICS | 4.0 | ||
CSCI358 | DISCRETE MATHEMATICS | 3.0 | ||
CSCI210 | SYSTEMS PROGRAMMING | 3.0 | ||
15.0 | ||||
Spring | lec | lab | sem.hrs | |
MATH225 | DIFFERENTIAL EQUATIONS | 3.0 | ||
HASS200 | GLOBAL STUDIES | 3.0 | ||
FREE | Free Elective | 3.0 | ||
CSCI220 | DATA STRUCTURES AND ALGORITHMS | 3.0 | ||
Focus Area Course 1 | 3.0 | |||
15.0 | ||||
Junior | ||||
Fall | lec | lab | sem.hrs | |
MATH332 | LINEAR ALGEBRA | 3.0 | ||
MATH334 | INTRODUCTION TO PROBABILITY | 3.0 | ||
CSCI306 | SOFTWARE ENGINEERING | 3.0 | ||
Focus Area Course 2 | 3.0 | |||
Focus Area Course 3 | 3.0 | |||
15.0 | ||||
Spring | lec | lab | sem.hrs | |
EBGN321 | ENGINEERING ECONOMICS*For the 2023 Catalog EBGN321 replaced EBGN201 as a Core requirement. EBGN321 was added to the core, but has a prerequisite of 60 credit hours. Students whose programs that required EBGN201 the sophomore year may need to wait to take EBGN321 until their junior year. For complete details, please visit: https://www.mines.edu/registrar/core-curriculum/ | 3.0 | ||
ELECTIVE | CULTURE AND SOCIETY (CAS) Mid-Level Restricted Elective | 3.0 | ||
FREE | Free Elective | 3.0 | ||
CSCI341 | COMPUTER ORGANIZATION | 3.0 | ||
CSCI406 | ALGORITHMS | 3.0 | ||
Focus Area Course 4 | 3.0 | |||
18.0 | ||||
Summer | lec | lab | sem.hrs | |
CSCI370 | ADVANCED SOFTWARE ENGINEERING | 5.0 | ||
5.0 | ||||
Senior | ||||
Fall | lec | lab | sem.hrs | |
ELECTIVE | CULTURE AND SOCIETY (CAS) Mid-Level Restricted Elective | 3.0 | ||
CSCI400 | PRINCIPLES OF PROGRAMMING LANGUAGES | 3.0 | ||
Focus Area Course 5 | 3.0 | |||
Focus Area Course 6 | 3.0 | |||
Focus Area Course 7 | 3.0 | |||
15.0 | ||||
Spring | lec | lab | sem.hrs | |
ELECTIVE | CULTURE AND SOCIETY (CAS) 400 Level Restricted Elective | 3.0 | ||
CSCI442 | OPERATING SYSTEMS | 3.0 | ||
Focus Area Course 8 | 3.0 | |||
Focus Area Course 9 | 3.0 | |||
Focus Area Course 10 | 3.0 | |||
15.0 | ||||
Total Semester Hrs: 128.0 |
Focus Areas
The Department of Computer Science offers seven focus areas:
- Computer Science
- CS + Business
- CS + Computer Engineering
- CS + Data Science
- CS + Research Honors
- CS + Robotics & Intelligent Systems
- CS + Space
Computer Science electives can be chosen from any CSCI400-level course, any CSCI500-level course (with advisor approval), CSED435, EENG383, INNO444,or MATH307. EDNS491 and EDNS492, when both courses are taken together, can both be counted as Computer Science electives. In a given focus area, a required course for that focus area cannot also be counted as a CSCI technical elective in that focus area.
Computer Science
FREE | Free Elective | 3.0 |
CSCI403 | DATA BASE MANAGEMENT | 3.0 |
FREE | Free Elective | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
FREE | Free Elective | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
FREE | Free Elective | 3.0 |
Total Semester Hrs | 30.0 |
CS + Business
CSCI303 | INTRODUCTION TO DATA SCIENCE | 3.0 |
CSCI403 | DATA BASE MANAGEMENT | 3.0 |
EBGN*** | BS Elective #& | 3.0 |
EBGN*** | BS Elective #& | 3.0 |
EBGN*** | BS Elective #& | 3.0 |
CSCI475 | INFORMATION SECURITY AND PRIVACY | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
EBGN*** | BS Elective #& | 3.0 |
CSCI448 | MOBILE APPLICATION DEVELOPMENT | 3.0 |
or CSCI445 | WEB PROGRAMMING | |
or CSCI446 | WEB APPLICATIONS | |
FREE | Free Elective | 3.0 |
Total Semester Hrs | 30.0 |
- #
Four unique Business electives must be chosen from: EBGN230, EBGN280, EBGN305, EBGN320, EBGN345, EBGN346, EBGN360, EBGN381, EBGN382, EBGN453, EBGN459, EBGN461
- &
If a Business elective is used to satisfy the CAS restricted elective requirement, then an additional Business elective or eligible Computer Science elective must be substituted.
CS + Computer Engineering
EENG281 | INTRODUCTION TO ELECTRICAL CIRCUITS, ELECTRONICS AND POWER #& | 3-4 |
or EENG282 | ELECTRICAL CIRCUITS | |
or PHGN215 | ANALOG ELECTRONICS | |
EENG284 | DIGITAL LOGIC # | 3-4 |
or PHGN317 | SEMICONDUCTOR CIRCUITS- DIGITAL | |
EENG383 | EMBEDDED SYSTEMS | 4.0 |
CSCI471 | COMPUTER NETWORKS I | 3.0 |
CSCI475 | INFORMATION SECURITY AND PRIVACY | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
CSCI403 | DATA BASE MANAGEMENT | 3.0 |
or CSCI440 | PARALLEL COMPUTING FOR SCIENTISTS AND ENGINEERS | |
or CSCI474 | INTRODUCTION TO CRYPTOGRAPHY | |
CSCI/EENG ELECT | Computer Science or Electrical Engineering Elective ^ | 3.0 |
FREE | Free Elective | 3.0 |
FREE | Free Elective | 1.0 |
Total Semester Hrs | 29-31 |
- #
PHGN215 & PHGN317 provide similar content to EENG281 & EENG284 and both can be substituted together with preapproval.
- &
- ^
EE elective may be chosen from any EENG 400-level course
CS + Data Science
CSCI303 | INTRODUCTION TO DATA SCIENCE | 3.0 |
CSCI403 | DATA BASE MANAGEMENT | 3.0 |
MATH201 | INTRODUCTION TO STATISTICS | 3.0 |
MATH335 | INTRODUCTION TO MATHEMATICAL STATISTICS | 3.0 |
MATH324 | STATISTICAL MODELING | 3.0 |
CSCI470 | INTRODUCTION TO MACHINE LEARNING | 3.0 |
MATH432 | SPATIAL STATISTICS | 3.0 |
or MATH433 | TIME SERIES AND ITS APPLICATIONS | |
or MATH436 | ADVANCED STATISTICAL MODELING | |
or MATH437 | MULTIVARIATE ANALYSIS | |
or MATH438 | STOCHASTIC MODELS | |
CSCI404 | ARTIFICIAL INTELLIGENCE | 3.0 |
or CSCI423 | COMPUTER SIMULATION | |
or CSCI440 | PARALLEL COMPUTING FOR SCIENTISTS AND ENGINEERS | |
or CSCI474 | INTRODUCTION TO CRYPTOGRAPHY | |
or CSCI475 | INFORMATION SECURITY AND PRIVACY | |
CSCI ELECT | Computer Science Elective | 3.0 |
FREE | Free Elective | 3.0 |
Total Semester Hrs | 30.0 |
CS + Research Honors
FREE | Free Elective | 3.0 |
CSCI403 | DATA BASE MANAGEMENT | 3.0 |
HASS360 | RESEARCH, VALUES, AND COMMUNICATION | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
CSCI480 | COMPUTER SCIENCE HONORS THESIS | 3.0 |
CSCI5** | Computer Science Honors Elective # | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
CSCI480 | COMPUTER SCIENCE HONORS THESIS | 3.0 |
CSCI5** | Computer Science Honors Elective # | 3.0 |
CSCI ELECT | Computer Science Elective | 3.0 |
Total Semester Hrs | 30.0 |
- #
Computer Science Honors electives may be any CSCI500-level course approved by advisor.
CS + Robotics & Intelligent Systems
EENG281 | INTRODUCTION TO ELECTRICAL CIRCUITS, ELECTRONICS AND POWER #& | 3-4 |
or EENG282 | ELECTRICAL CIRCUITS | |
or PHGN215 | ANALOG ELECTRONICS | |
FREE | Free Elective | 3.0 |
EENG307 | INTRODUCTION TO FEEDBACK CONTROL SYSTEMS | 3.0 |
MEGN441 | INTRODUCTION TO ROBOTICS | 3.0 |
CSCI404 | ARTIFICIAL INTELLIGENCE | 3.0 |
CSCI437 | INTRODUCTION TO COMPUTER VISION | 3.0 |
or CSCI473 | ROBOT PROGRAMMING AND PERCEPTION | |
CSCI470 | INTRODUCTION TO MACHINE LEARNING | 3.0 |
or CSCI534 | ROBOT PLANNING AND MANIPULATION | |
CSCI432 | ROBOT ETHICS | 3.0 |
or CSCI436 | HUMAN-ROBOT INTERACTION | |
CSCI473 | ROBOT PROGRAMMING AND PERCEPTION | 3.0 |
or CSCI432 | ROBOT ETHICS | |
or CSCI436 | HUMAN-ROBOT INTERACTION | |
or CSCI437 | INTRODUCTION TO COMPUTER VISION | |
or CSCI470 | INTRODUCTION TO MACHINE LEARNING | |
or CSCI534 | ROBOT PLANNING AND MANIPULATION | |
CSCI ELECT | Computer Science Elective | 3.0 |
Total Semester Hrs | 30-31 |
CS + Space
EENG281 | INTRODUCTION TO ELECTRICAL CIRCUITS, ELECTRONICS AND POWER #& | 3.0 |
or EENG282 | ELECTRICAL CIRCUITS | |
or PHGN215 | ANALOG ELECTRONICS | |
CSCI303 | INTRODUCTION TO DATA SCIENCE | 3.0 |
or CSCI404 | ARTIFICIAL INTELLIGENCE | |
or CSCI475 | INFORMATION SECURITY AND PRIVACY | |
FREE | Free Elective | 3.0 |
EENG284 | DIGITAL LOGIC # | 4.0 |
or PHGN317 | SEMICONDUCTOR CIRCUITS- DIGITAL | |
MEGN452 | INTRO TO SPACE EXPLORATION AND RESOURCES | 3.0 |
MEGN455 | AEROSPACE SYSTEMS ENGINEERING | 3.0 |
MEGN456 | SPACE OPERATIONS AND MISSION DESIGN | 3.0 |
CSCI423 | COMPUTER SIMULATION | 3.0 |
or CSCI440 | PARALLEL COMPUTING FOR SCIENTISTS AND ENGINEERS | |
or CSCI471 | COMPUTER NETWORKS I | |
EENG383 | EMBEDDED SYSTEMS | 4.0 |
CSCI*** | CS Elective | 3.0 |
- #
PHGN215 & PHGN317 provide similar content to EENG281 & EENG284 and both can be substituted together with preapproval.
- &
Major GPA
During the 2016-2017 academic year, the Undergraduate Council considered the policy concerning required major GPAs and which courses are included in each degree’s GPA. While the GPA policy has not been officially updated, in order to provide transparency, council members agreed that publishing the courses included in each degree’s GPA is beneficial to students.
The following list details the courses that are included in the GPA for this degree:
- CSCI200 through CSCI799 inclusive, excluding CSCI*99
Computer Science
For a Minor in Computer Science, the student needs to take:
CSCI200 | FOUNDATIONAL PROGRAMMING CONCEPTS & DESIGN | 3.0 |
CSCI210 | SYSTEMS PROGRAMMING | 3.0 |
CSCI220 | DATA STRUCTURES AND ALGORITHMS | 3.0 |
CSCI358 | DISCRETE MATHEMATICS | 3.0 |
or MATH334 | INTRODUCTION TO PROBABILITY | |
CSCI306 | SOFTWARE ENGINEERING * | 3.0 |
or CSCI Elective | ||
CSCI ELECT | Computer Science Elective * | 3.0 |
Minor in Computer Engineering
To earn the Minor in Computer Engineering, a student must take at least 18 credits from the following list, at least 9 of which must be 300-level or above:
CSCI200 | FOUNDATIONAL PROGRAMMING CONCEPTS & DESIGN | 3.0 |
CSCI210 | SYSTEMS PROGRAMMING | 3.0 |
CSCI220 | DATA STRUCTURES AND ALGORITHMS | 3.0 |
CSCI341 | COMPUTER ORGANIZATION | 3.0 |
CSCI442 | OPERATING SYSTEMS | 3.0 |
EENG281 | INTRODUCTION TO ELECTRICAL CIRCUITS, ELECTRONICS AND POWER ^ | 3.0 |
or EENG282 | ELECTRICAL CIRCUITS | |
EENG284 | DIGITAL LOGIC * | 4.0 |
EENG383 | EMBEDDED SYSTEMS | 4.0 |
- ^
PHGN215 may be used in place of EENG281/EENG282 with pre-approval by the student's major program director.
- *
PHGN317 may be used in place of EENG284 with pre-approval by the student's major program director.
At most 6.0 credits of this minor can be counted toward another minor degree program.
Minor in Data Science
Complete one of the following sets of courses:
CSCI200 | FOUNDATIONAL PROGRAMMING CONCEPTS & DESIGN | 3.0 |
CSCI220 | DATA STRUCTURES AND ALGORITHMS | 3.0 |
CSCI303 | INTRODUCTION TO DATA SCIENCE | 3.0 |
MATH201 | INTRODUCTION TO STATISTICS | 3.0 |
Choose 2 of | ||
CSCI403 | DATA BASE MANAGEMENT | 6.0 |
or CSCI404 | ARTIFICIAL INTELLIGENCE | |
or CSCI470 | INTRODUCTION TO MACHINE LEARNING | |
or CSCI478 | INTRODUCTION TO BIOINFORMATICS | |
Total Semester Hrs | 18.0 |
Or
CSCI200 | FOUNDATIONAL PROGRAMMING CONCEPTS & DESIGN | 3.0 |
CSCI220 | DATA STRUCTURES AND ALGORITHMS | 3.0 |
CSCI303 | INTRODUCTION TO DATA SCIENCE | 3.0 |
MATH201 | INTRODUCTION TO STATISTICS | 3.0 |
MATH334 | INTRODUCTION TO PROBABILITY | 3.0 |
MATH335 | INTRODUCTION TO MATHEMATICAL STATISTICS | 3.0 |
Total Semester Hrs | 18.0 |
Minor in Robotics and Intelligent Systems
Complete the following courses:
CSCI200 | FOUNDATIONAL PROGRAMMING CONCEPTS & DESIGN | 3.0 |
CSCI220 | DATA STRUCTURES AND ALGORITHMS | 3.0 |
MATH334 | INTRODUCTION TO PROBABILITY | 3.0 |
MEGN441 | INTRODUCTION TO ROBOTICS | 3.0 |
CSCI404 | ARTIFICIAL INTELLIGENCE | 3.0 |
or CSCI437 | INTRODUCTION TO COMPUTER VISION | |
or CSCI470 | INTRODUCTION TO MACHINE LEARNING | |
CSCI473 | ROBOT PROGRAMMING AND PERCEPTION | 3.0 |
or CSCI436 | HUMAN-ROBOT INTERACTION | |
or CSCI534 | ROBOT PLANNING AND MANIPULATION | |
Total Semester Hrs | 18.0 |
Courses
CSCI101. INTRODUCTION TO COMPUTER SCIENCE. 3.0 Semester Hrs.
Introduction to Computer Science is a 3-credit hour **breadth** CS course. We cover several topics in this course to help students understand how computers work, e.g., binary numbers, Boolean logic and gates, circuit design, machine language, computer hardware, assembly, operating systems, networking, the Internet protocols, cybersecurity, data science, machine learning, and robotics.
View Course Learning Outcomes
- 1. Demonstrate how data is represented in computers
- 2. Define the building blocks and organization of computer hardware
- 3. Describe the differences between machine, assembly, and high-level languages
- 4. Design an efficient algorithm and analyze its time/space complexity
- 5. Implement algorithms that solve problems
- 6. Explain how the Internet works
- 7. Detail how an operating system manages processes
- 8. Evaluate whether one is keeping data private
- 9. Categorize the different threats to computer systems
- 10. Perform the data science process
- 11. Explain the Turing test and how one defines intelligence
- 12. Categorize the different types of machine learning algorithms
- 13. Describe key computer ethics topics
- 14. Recognize the impact of computing on the world
- 15. Design and program Python applications,
- 16. Write loops and decision statements in Python,
- 17. Use lists, tuples, sets, dictionaries, and strings in Python,
- 18. Define the structure/components of a Python program,
- 19. Write functions and pass arguments in Python,
- 20. Write code that reads/writes files in Python,
- 21. Design object-oriented programs with Python classes, and
- 22. Read (trace) basic Python code.
CSCI102. INTRODUCTION TO COMPUTER SCIENCE - LAB. 1.0 Semester Hr.
CSCI 102 is our Introduction to Computer Science LAB course. CSCI 102 is a 1-credit hour programming course in Python that is (A) extremely valuable for those who have never programmed and (B) required for some majors (e.g., MechE). While CSCI 102 is not required for some majors, students with little (or no) prior programming experience are strongly encouraged to enroll.
View Course Learning Outcomes
- Design and program Python applications
- Write loops and decision statements in Python
- Use lists, tuples, sets, dictionaries, and strings in Python
- Define the structure/components of a Python program
- Write functions and pass arguments in Python
- Write code that reads/writes files in Python
- Design object-oriented programs with Python classes
- Read (trace) basic Python code
CSCI128. COMPUTER SCIENCE FOR STEM. 3.0 Semester Hrs.
Introduction to programming. Intended for students with no prior experience. Teaches basic programming constructs including data types, conditionals, loops, file I/O, functions, and objects in Python 3. Also covers topics vital to STEM computing, such as data science, best practices for code development, and software ethics. Prerequisite: None Co-requisite: None.
View Course Learning Outcomes
- 1. Analyze a simple empirical problem, break it down into smaller more manageable components, and design algorithmic solutions to these subproblems
- 2. Implement an existing prompt, plan, or design into programmatically correct Python code that produces the expected text, file, or graph output
- 3. Communicate in the language of programming with a computer and other programmers through code reading, writing, and critique
- 4. Critically discuss and reflect on the role technology has in modern society, and the positive and negative impacts their software may have on future users
- 5. Model how basic numeric and non-numeric data is represented in a computer; identify when, why, and how these physical representations diverge from their conceptual equivalents
- 6. Navigate and utilize a computer file system through a GUI, the text console, and code
- 7. Demonstrate effective debugging practices in an IDE to find, characterize, and correct code errors
CSCI195. CS@MINES BRIDGE SEMINAR COURSE. 1.0 Semester Hr.
The purpose of this course is to support Bridge students for success in CS@Mines. Through this course, students will: 1. Engage in activities that show how computing changes the world and impacts daily lives, 2. Delve into a some of the foundational computer science topics (e.g., Binary Numbers, Networking, Operating Systems, Cybersecurity, Cyber Physical Systems, Artificial Intelligence, Machine Learning, Data Science, Bioinformatics, Robotics), and 3. Explore different career paths in the computer science industry. Most importantly, this course will offer students the opportunity to build relationships with their cohort and their program advisors (e.g., Bridge Program Director, Graduate Program Manger), as well as be a source of strength for each other. Prerequisite: Current CS@Mines Bridge Student .
View Course Learning Outcomes
- 1. Describe a breadth of foundational computer science topics and how they relate to emphasis areas in computing.
- 2. Implement networking and relationship building techniques within their cohort and other like-minded students.
- 3. Explain the importance of personal development tools and preparedness for careers in computing (e.g., imposter syndrome, the elevator pitch, resume building, navigating career day).
- 4. Summarize the different types of careers that exist in the computer science field.
- 5. Analyze the specific fields in computer science that are of most interest for deeper exploration and potential degree focus area.
CSCI198. SPECIAL TOPICS. 1-6 Semester Hr.
(I, II) Pilot course or special topics course. Topics chosen from special interests of instructor(s) and student(s). Usually the course is offered only once. Prerequisite: none. Variable credit; 1 to 6 credit hours. Repeatable for credit under different titles.
CSCI199. INDEPENDENT STUDY. 1-6 Semester Hr.
(I, II) Individual research or special problem projects supervised by a faculty member, when a student and instructor agree on a subject matter, content, and credit hours. Prerequisite: "Independent Study" form must be completed and submitted to the Registrar. Variable credit; 1 to 6 credit hours. Repeatable for credit.
CSCI200. FOUNDATIONAL PROGRAMMING CONCEPTS & DESIGN. 3.0 Semester Hrs.
This course teaches students C++, how to manage memory properly & efficiently at run time, the principles of object-oriented programming, and how to create an algorithm using data structures & abstraction to solve a problem. Recursive data structures & algorithms will be constructed & analyzed when solving problems. Initial principal components of software engineering and design will be introduced and used when drafting a solution to a problem. Programs will be developed using a command line interface. Prerequisite: CSCI101 or CSCI128.
View Course Learning Outcomes
- L1. Design an algorithm to solve a problem by breaking the overarching problem into smaller modular components using abstraction and object-oriented design with inheritance.
- L2. Translate the algorithm into a program using proper C++ syntax and fundamental programming constructs (e.g. control structures, I/O, classes).
- L3. Recite & apply frequently used Linux command line commands and compile a program using a command line build system.
- L4. Diagram memory usage, dynamically allocate & deallocate objects at run-time using "The Big Three," and trace the call stack of a program’s run-time.
- L5. Define recursion and construct common recursive data structures (e.g. linked list, stack, queue) & algorithms (e.g. search & sort).
- L6. Diagram & construct dynamically allocated data structures (e.g. array, vector, string), recursive data structures, (e.g. linked list, stack, queue), and implement common list operations (e.g. traversal, insertion, removal)
- L7. Define "Big-O" notation, list complexities in increasing order, and analyze an algorithm to compute its run-time performance & memory complexities
CSCI210. SYSTEMS PROGRAMMING. 3.0 Semester Hrs.
The Systems Programming course will teach students how to become proficient with using a Linux operating system from the command line and programming Linux systems. Topics will include: shell scripts; compiling and linking programs; redirecting input and output; controlling jobs from the command line; using advanced SSH functions such as port forwarding and dynamic proxying; file system hierarchy;, package management; kernel compilation; network management; C programming with dynamic memory management, function pointers, c-style polymorphism, recursive functions, and data structures; learning how to use a code repository maintenance tool, such as git, from the command line effectively; security, privacy, and encryption concepts; inter-process communication and client-server architectures. Prerequisite: CSCI200.
View Course Learning Outcomes
- 1. Identify, select, and apply appropriate Linux commands for file, process, and network management.
- 2. Utilize the command line by designing and creating shell scripts; compiling and linking programs; redirecting input and output of processes; and executing commands for controlling jobs/processes.
- 3. Explain the purpose of and apply advanced SSH functions such as port forwarding, dynamic proxying, effectively.
- 4. Administer a Linux system applying knowledge of the file system hierarchy, package management, kernel compilation, and network management.
- 5. Design and write C programs composed of dynamic memory management, function pointers, c-style polymorphism, recursive functions, and data structures.
- 6. Examine the capabilities of a code repository maintenance tool, such as git, through command line version control.
- 7. Select and implement appropriate security, privacy, and encryption protocols at the operating system level.
- 8. Design and implement programs with client-server architecture using inter-process communication.
- 9. Discuss and apply appropriate time and project management strategies through the development of multiple substantial programming projects throughout the semester.
CSCI220. DATA STRUCTURES AND ALGORITHMS. 3.0 Semester Hrs.
This course teaches students the design and construction of data structures such as hash tables, trees, heaps, and graphs, analysis of operations on data structures, and design and analysis of algorithms on data structures such as graph search and minimum spanning tree algorithms. Applications of data structures and algorithms on them are discussed in the context of computer systems. Students will further refine programming skills in C++ by producing software implementations of selected data structures and algorithms. Prerequisite: CSCI200 with a C- or better, CSCI358 or MATH334.
View Course Learning Outcomes
- L1. Perform time and space complexity analyses of algorithms, including sorting and searching algorithms and operations on data structures such as hash tables, trees, graphs, and strings.
- L2. Implement fundamental data structures and algorithms in a high-level programming language.
- L3. Prepare analysis reports detailing theoretical and empirical studies of algorithms and data structures.
- L4. Evaluate and select data structures and algorithms for computing applications such as sorting, indexing, string searching and pattern matching, and path finding.
- L5. Explain and illustrate the function of array-based data structures (dynamic arrays, hash tables, and strings) and algorithms applied to arrays (sorting, searching and pattern matching).
- L6. Explain and illustrate the function of linked data structures (linked lists, trees, and graphs) and algorithms on those data structures.
CSCI250. PYTHON-BASED COMPUTING: BUILDING A SENSOR SYSTEM. 3.0 Semester Hrs.
This course will teach students the skills needed for data collection, analysis, and visualization on a small embedded device (e.g., Raspberry Pi). Students will learn basic Linux, Python, and the programming skills needed to control the hardware and associated sensors. This hands-on course includes a baseline project, four introductory projects (e.g., acoustic, acceleration, magnetic field, optical), and a final Capstone project. The Capstone project will have students create their own application using the techniques learned during the first half of the semester; students will then present their Capstone project through a formal presentation, write-up, and demonstration. We suggest the student take "Introduction to Computer Science" before this course. Prerequisite: CSCI128. Co-requisite: MATH213, PHGN200.
View Course Learning Outcomes
- 1. Create, navigate, and manage files and directory structures using basic Linux shell commands.
- 2. Describe the functionality and purpose of the individual components of the Raspberry Pi Hardware.
- 3. Install the Raspian operating system onto the Raspberry Pi Hardware and setup basic configuration parameters.
- 4. Download, install, and develop programs using the Spyder Integrated Development Environment (IDE) on the Raspberry Pi Hardware.
- 5. Develop and run basic Python functions and programs in the Linux environment to collect data from sensors using the Raspberry Pi Hardware (e.g., acoustic, acceleration, magnetic field, optical).
- 6. Plot and analyze data from the sensor system and compare to mathematical models.
CSCI260. FORTRAN PROGRAMMING. 2.0 Semester Hrs.
(I) Computer programming in Fortran90/95 with applications to science and engineering. Program design and structure, problem analysis, debugging, program testing. Language skills: arithmetic, input/output, branching and looping, functions, arrays, data types. Introduction to operating systems. Prerequisite: none. 2 hours lecture; 2 semester hours.
CSCI261. PROGRAMMING CONCEPTS. 3.0 Semester Hrs.
This course introduces fundamental computer programming concepts using a high-level language and a modern development environment. Programming skills include sequential, selection, and repetition control structures, functions, input and output, primitive data types, basic data structures including arrays and pointers, objects, and classes. Software engineering skills include problem solving, program design, and debugging practices. Prerequisite: CSCI101.
View Course Learning Outcomes
- unchanged
CSCI262. DATA STRUCTURES. 3.0 Semester Hrs.
Defining and using data structures such as linked lists, stacks, queues, binary trees, binary heap, and hash tables. Introduction to algorithm analysis, with emphasis on sorting and search routines. Language skills: abstract data types, templates, and inheritance. 3 hours lecture; 3 semester hours. Prerequisite: CSCI261 with a grade of C- or higher or CSCI200 with a grade of C- or higher.
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- unchanged
CSCI274. INTRODUCTION TO THE LINUX OPERATING SYSTEM. 1.0 Semester Hr.
Introduction to the Linux Operating System will teach students how to become proficient with using a Linux operating system from the command line. Topics will include: remote login (ssh), file system navigation, file commands, editors, compilation, execution, redirection, output, searching, processes, usage, permissions, compression, parsing, networking, and bash scripting. Prerequisite: CSCI200 or CSCI261.
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- unchanged
CSCI290. PROGRAMMING CHALLENGES I. 1.0 Semester Hr.
This course is the first of three courses in the Programming Challenges sequence which covers problem solving patterns and paradigms found in technical interviews and programming competitions. The students will learn more advanced data structures and algorithms while focusing on algorithmic complexity to solve problems in a finite amount of time. Co-requisite: CSCI220 or CSCI262.
View Course Learning Outcomes
- Solve common programming problems and identify underlying patterns
- Argue and prove correctness of solution
- Determine and argue space and time complexity of solutions
- Combine common algorithms to solve problems
- Improve skills in technical interviews and programming competitions
CSCI295. INDUSTRY EXPLORATION I. 1.0 Semester Hr.
Industry Exploration I provides 1st and 2nd year students an opportunity to explore different career paths in computer science. Each week students meet (over Zoom) with a company that hires a number of computer scientists. Prior to the meeting, students research the company and determine 1-2 specific question(s) to ask during the meeting (i.e., questions specific to the company). During the meeting, students talk with employees at the company to learn more about the types of computer science jobs that exist. After the meeting, students reflect on what was learned during the meeting. At the end of the semester, students have a better understanding of different types of jobs in computer science and what they may want to do in their future careers.
View Course Learning Outcomes
- 1. Understand different types of companies that hire CS majors through their research and visits with the companies
- 2, Have answers to questions they have generated, to further their understanding of positions and roles in CS industry
- 3. Improve their professional communication and networking skills through experience
- 4. Shape their future career path by relating what they learn in the course
CSCI298. SPECIAL TOPICS. 1-6 Semester Hr.
(I, II) Pilot course or special topics course. Topics chosen from special interests of instructor(s) and student(s). Usually the course is offered only once. Prerequisite: none. Variable credit; 1 to 6 credit hours. Repeatable for credit under different titles.
CSCI299. INDEPENDENT STUDY. 1-6 Semester Hr.
(I, II) Individual research or special problem projects supervised by a faculty member, when a student and instructor agree on a subject matter, content, and credit hours. Prerequisite: "Independent Study" form must be completed and submitted to the Registrar. Variable credit; 1 to 6 credit hours. Repeatable for credit.
CSCI303. INTRODUCTION TO DATA SCIENCE. 3.0 Semester Hrs.
This course will teach students the core skills needed for gathering, cleaning, organizing, analyzing, interpreting, and visualizing data. Students will learn basic SQL for working with databases, basic Python programming for data manipulation, and the use and application of statistical and machine learning toolkits for data analysis. The course will be primarily focused on applications, with an emphasis on working with real (non-synthetic) datasets. Prerequisite: CSCI101 or CSCI102 or CSCI128.
View Course Learning Outcomes
- 1. Acquire, clean, and organize data from a variety of sources, including raw data files, SQL databases, and online repositories.
- 2. Run simple SQL queries to manipulate and analyze data in relational databases and other data stores implementing SQL front ends.
- 3. Apply toolkits to preprocess large datasets for input to statistical and machine learning algorithms, including methods of feature extraction and dimensionality reduction.
- 4. Apply statistical and machine learning toolkits to large datasets, including applications of regression, classification, and clustering.
- 5. Perform simple visualizations of data.
- 6. Recognize and address the ethical issues arising from data collection and statistical and machine learning.
CSCI306. SOFTWARE ENGINEERING. 3.0 Semester Hrs.
Introduction to software engineering processes and object-oriented design principles. Topics include the Agile development methodology, test-driven development, UML diagrams, use cases and several object-oriented design patterns. Course work emphasizes good programming practices via version control and code reviews. Prerequisite: CSCI210 with grade of C- or higher, CSCI220 with grade of C- or higher or CSCI262 with grade of C- or higher.
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- unchanged
CSCI340. COOPERATIVE EDUCATION. 3.0 Semester Hrs.
(I, II, S) (WI) Supervised, full-time engineering-related employment for a continuous six-month period (or its equivalent) in which specific educational objectives are achieved. Prerequisite: Second semester sophomore status and a cumulative grade point average of at least 2.00. 0 to 3 semester hours. Cooperative Education credit does not count toward graduation except under special conditions. Repeatable.
CSCI341. COMPUTER ORGANIZATION. 3.0 Semester Hrs.
Covers the basic concepts of computer architecture and organization. Topics include machine level instructions and operating system calls used to write programs in assembly language, computer arithmetics, performance, processor design, and pipelining techniques. This course provides insight into the way computers operate at the machine level. Prerequisite: CSCI200 OR CSCI210 OR (CSCI261 AND CSCI262).
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- unchanged
CSCI358. DISCRETE MATHEMATICS. 3.0 Semester Hrs.
This course is an introductory course in discrete mathematics and algebraic structures. Topics include: formal logic; proofs, recursion, analysis of algorithms; sets and combinatorics; relations, functions, and matrices; Boolean algebra and computer logic; trees, graphs, finite-state machines, and regular languages. Prerequisite: MATH112 or MATH122.
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- unchanged
CSCI370. ADVANCED SOFTWARE ENGINEERING. 5.0 Semester Hrs.
This capstone course has three primary goals: (1) to enable students to apply their course work knowledge to a challenging applied problem for a real client, (2) to enhance students' verbal and written communication skills, and (3) to provide an introduction to ethical decision making in computer science. Ethics and communication skills are emphasized in a classroom setting. The client work is done in small teams, either on campus or at the client site. Faculty advisors provide guidance related to the software engineering process, which is similar to Scrum. By the end of the course students must have a finished product with appropriate documentation. Prerequisite: CSCI306.
View Course Learning Outcomes
- unchanged
CSCI390. PROGRAMMING CHALLENGES II. 1.0 Semester Hr.
This course is the second of three courses in the Programming Challenges sequence which covers problem solving patterns and paradigms found in technical interviews and programming competitions. The students will learn more advanced set, counting, & number theory and algorithms while focusing on algorithmic complexity to solve problems in a finite amount of time. Prerequisite: CSCI290. Co-requisite: CSCI358.
View Course Learning Outcomes
- Solve common programming problems and identify underlying patterns
- Argue and prove correctness of solution
- Determine and argue space and time complexity of solutions
- Combine common algorithms to solve problems
- Improve skills in technical interviews and programming competitions
CSCI395. INDUSTRY EXPLORATION II. 1.0 Semester Hr.
Industry Exploration II provides 3rd and 4th year students an opportunity to explore different career paths in computer science. Each week students visit a company that hires a number of computer scientists at the company?s office. Prior to the visit, students research the company and determine 1-2 specific question(s) to ask during the meeting (i.e., questions specific to the company). During the visit, students are provided a tour of the company?s office and the opportunity to talk to employees and learn more about the types of computer science jobs that exist. After the visit, students reflect on what was learned during the visit. At the end of the semester, students have a better understanding of different types of jobs in computer science and what they may want to do in their future careers.
View Course Learning Outcomes
- 1. Understand different types of companies that hire CS majors through their research and visits with the companies
- 2. Have answers to questions they have generated, to further their understanding of positions and roles in CS industry
- 3. Improve their professional communication and networking skills through experience
- 4. Discover different company cultures / work environments
- 5. Shape their future career path by relating what they learn in the course
CSCI398. SPECIAL TOPICS. 1-6 Semester Hr.
(I, II) Pilot course or special topics course. Topics chosen from special interests of instructor(s) and student(s). Usually the course is offered only once. Prerequisite: none. Variable credit; 1 to 6 credit hours. Repeatable for credit under different titles.
CSCI399. INDEPENDENT STUDY. 1-6 Semester Hr.
(I, II) Individual research or special problem projects supervised by a faculty member, when a student and instructor agree on a subject matter, content, and credit hours. Prerequisite: "Independent Study" form must be completed and submitted to the Registrar. Variable credit; 1 to 6 credit hours. Repeatable for credit.
CSCI400. PRINCIPLES OF PROGRAMMING LANGUAGES. 3.0 Semester Hrs.
This course takes a broad view of programming languages, focusing on the fundamental abstractions and principles of language design that transcend the specifics of any particular programming language. The course will emphasize functional programming, develop experience via programming projects, and cover topics such as lambda calculus, higher-order functions, induction, persistence, type systems, syntax, and evaluation. Ultimately, students will have an opportunity to improve programming skills, and develop a deeper understanding of how programming languages are designed and implemented. Prerequisite: CSCI306, CSCI358.
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- unchanged
CSCI403. DATA BASE MANAGEMENT. 3.0 Semester Hrs.
Design and evaluation of information storage and retrieval systems, including defining and building a database and producing the necessary queries for access to the stored information. Relational database management systems, structured query language, and data storage facilities. Applications of data structures such as lists, inverted lists and trees. System security, maintenance, recovery and definition. Interfacing host languages to database systems and object-relational mapping tools. NoSQL databases and distributed databases. Prerequisite: CSCI200 with a grade of C- or higher or CSCI262 with a grade of C- or higher.
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- unchanged
CSCI404. ARTIFICIAL INTELLIGENCE. 3.0 Semester Hrs.
General investigation of the Artificial Intelligence field. Several methods used in artificial intelligence such as search strategies, knowledge representation, logic and probabilistic reasoning are developed and applied to practical problems. Fundamental artificial intelligence techniques are presented, including neural networks, genetic algorithms, and fuzzy sets. Selected application areas, such as robotics, natural language processing and games, are discussed. Prerequisite: (CSCI220 with a grade of C- or higher or CSCI262 with a grade of C- or higher) and (MATH201 or MATH334).
View Course Learning Outcomes
- n/a
CSCI406. ALGORITHMS. 3.0 Semester Hrs.
Equivalent with MATH406,
Reasoning about algorithm correctness (proofs, counterexamples). Analysis of algorithms: asymptotic and practical complexity. Review of dictionary data structures (including balanced search trees). Priority queues. Advanced sorting algorithms (heapsort, radix sort). Advanced algorithmic concepts illustrated through sorting (randomized algorithms, lower bounds, divide and conquer). Dynamic programming. Backtracking. Algorithms on unweighted graphs (traversals) and weighted graphs (minimum spanning trees, shortest paths, network flows and bipartite matching); NP-completeness and its consequences. Prerequisite: CSCI220 with a grade of C- or higher or CSCI262 with a grade of C- or higher, MATH213 or MATH223, MATH300 or MATH358 or CSCI358.
View Course Learning Outcomes
- Reasoning about algorithm correctness (proofs, counterexamples)
- Analysis of algorithms
CSCI410. ELEMENTS OF COMPUTING SYSTEMS. 3.0 Semester Hrs.
This comprehensive course will help students consolidate their understanding of all fundamental computer science concepts. Topics include symbolic communication, Boolean logic, binary systems, logic gates, computer architecture, assembly language, assembler construction, virtual machines, object-oriented programming languages, software engineering, compilers, language design, and operating systems. Using a hardware simulator and a programming language of their choice, students construct an entire modern computer from the ground up, resulting in an intimate understanding of how each component works. Prerequisites: CSCI341 or EENG383. 3 lecture hours, 3 credit hours.
CSCI422. USER INTERFACES. 3.0 Semester Hrs.
User Interface Design is a course for programmers who want to learn how to create more effective software. This objective will be achieved by studying principles and patterns of interaction design, critiquing existing software using criteria presented in the textbooks, and applying criteria to the design and implementation of one larger product. Students will also learn a variety of techniques to guide the software design process, including Cognitive Walkthrough, Talk-aloud and others. Prerequisite: CSCI262. 3 hours lecture; 3 semester hours.
CSCI423. COMPUTER SIMULATION. 3.0 Semester Hrs.
A first course in computer simulation using formal learning groups and emphasizing the rigorous development of simulation applications. Topics will include random number generation, Monte Carlo simulation, discrete event simulation, and the mathematics behind their proper implementation and analysis (random variates, arrival time modeling, infinite horizon statistics, batch means and sampling techniques). The course uses learning group assignments, quizzes, programming projects (using Linux) and exams for assessment. Prerequisite: (CSCI210 or CSCI274) AND CSCI306 AND (MATH201 or MATH334).
View Course Learning Outcomes
- All.
- All.
- Simulation software design and implementation.
- Simulation software design and implementation.
- Individual "Student Bounties" in simulation, results of journaled communications.
CSCI425. COMPILER DESIGN. 3.0 Semester Hrs.
An introductory course to the design and construction of compilers. Topics include scanning (lexical analysis), context free grammars, recursive descent (top-down) parsing, LR (bottom up) parsing, syntax directed translation, syntax trees, expression trees, parse trees, intermediate representation, register allocation and target code generation. Students will construct their own tool chain for compiling a simple language, tracking the relevant course topics as they are covered. Prerequisite: CSCI306 AND CSCI341.
View Course Learning Outcomes
- 1. Understand the steps taken by most compilers to translate a program listing to either another language or target code for a machine.
- 2. Understand and be able to apply the theory of lexical analysis, regular expressions, deterministic finite automata (DFAs), non-deterministic finite automata (NFAs), and how to use scanner generators (eg flex).
- 3. Know the fundamental principles of context free grammars as well as their associated attributes and properties.
- 4. Understand the constructs for expressing operator precedence and associativity in context free grammars, as well as how language ambiguities are detected and worked around by modern compiler tools.
- 5. Know the theory and implementation of top-down and bottom up parsing, the generation of parse trees, and their translation to abstract syntax trees (ASTs).
- 6. Know program statements are translated to machine language at the CPU op-code and register level.
CSCI432. ROBOT ETHICS. 3.0 Semester Hrs.
This course explores ethical issues arising in robotics and human-robot interaction through philosophical analysis, behavioral and psychological analysis, research ethics education, and the integration of social and ethical concerns in scientific experimentation and algorithm design. Topics include case studies in lethal autonomous weapon systems, autonomous cars, and social robots, as well as higher-level concerns including economics, law, policy, and discrimination. Prerequisite: CSCI200 and MATH201.
View Course Learning Outcomes
- 1. Understand the basic ethical theories, concepts, tools, and frameworks for analyzing the social and ethical ramifications of robotics
- 2. Be able to critically examine the ethical significance of the use of robotics in daily and technical fields including human-robot interaction, medicine, relationship, military, etc.
- 3. Develop a critical attitude toward the role of robotics in shaping human society including human perceptions and behaviors
- 4. Be able to use the theories, concepts, tools, and frameworks learned from this class to critically examine emerging robot ethics issues in the society.
- 4. Understand the tradeoffs underlying the design of autonomous moral agents
CSCI436. HUMAN-ROBOT INTERACTION. 3.0 Semester Hrs.
Human-Robot Interaction is an interdisciplinary field at the intersection of Computer Science, Robotics, Psychology, and Human Factors, that seeks to answer a broad set of questions about robots designed to interact with humans (e.g., assistive robots, educational robots, and service robots), such as: (1) How does human interaction with robots differ from interaction with other people? (2) How does the appearance and behavior of a robot change how humans perceive, trust, and interact with that robot? And (3) How can we design and program robots that are natural, trustworthy, and effective? Accordingly, In this course, students will learn (1) how to design interactive robots, (2) the algorithmic foundations of interactive robots; and (3) how to evaluate interactive robots. To achieve these learning objectives, students will read and present key papers from the HRI literature, and complete a final project in which they will design, pilot, and evaluate novel HRI experiments in small groups, with in-class time expected to be split between lecture by the instructor, presentations by students, and either collaborative active learning activities or discussions with researchers in the field. Prerequisite: CSCI200 or CSCI262 and MATH201 or MATH334.
View Course Learning Outcomes
- 1. Understand the theoretical foundations and critical application domains of human-robot interaction.
- 2. Employ design techniques to design interactive robots.
- 3. Design human-subject experiments to evaluate interactive robots.
- 4. Perform qualitative and quantitative analysis on the results of human-robot interaction experiments.
CSCI437. INTRODUCTION TO COMPUTER VISION. 3.0 Semester Hrs.
Equivalent with CSCI512,EENG507,EENG512,
Computer vision is the process of using computers to acquire images, transform images, and extract symbolic descriptions from images. This course provides an introduction to this field, covering topics in image formation, feature extraction, location estimation, and object recognition. Design ability and hands-on projects will be emphasized, using popular software tools. The course will be of interest both to those who want to learn more about the subject and to those who just want to use computer imaging techniques. Must be Senior level standing. 3 hours lecture; 3 semester hours. Prerequisite: (MATH201 or MATH334 or EENG311) and MATH332 and (CSCI200 or CSCI261).
View Course Learning Outcomes
- 1. Be able to analyze and predict the behavior of image formation, transformation, and recognition algorithms.
- 2. Be able to design, develop, and evaluate algorithms for specific applications.
- 3. Be able to use software tools to implement computer vision algorithms.
CSCI440. PARALLEL COMPUTING FOR SCIENTISTS AND ENGINEERS. 3.0 Semester Hrs.
Equivalent with MATH440,
This course is designed to introduce the field of parallel computing to all scientists and engineers. The students will be taught how to solve scientific problems using parallel computing technologies. They will be introduced to basic terminologies and concepts of parallel computing, learn how to use MPI to develop parallel programs, and study how to design and analyze parallel algorithms. Prerequisite: CSCI220 with a grade of C- or higher or CSCI262 with a grade of C- or higher, CSCI341.
View Course Learning Outcomes
- To follow
CSCI441. COMPUTER GRAPHICS. 3.0 Semester Hrs.
Equivalent with MATH441,
This class focuses on the basic 3D rendering and modeling techniques. In particular, it covers the graphics pipeline, elements of global illumination, modeling techniques based on polynomial curves and patches, and shader programming using the GPU. Prerequisite: CSCI220 with a grade of C- or higher or CSCI262 with a grade of C- or higher, MATH332.
View Course Learning Outcomes
- Describe, replicate, & modify the graphical pipeline
- Create interactive, real-time graphics applications
CSCI442. OPERATING SYSTEMS. 3.0 Semester Hrs.
Introduces the essential concepts in the design and implementation of operating systems: what they can do, what they contain, and how they are implemented. Despite rapid OS growth and development, the fundamental concepts learned in this course will endure. We will cover the following high-level OS topics, roughly in this order: computer systems, processes, processor scheduling, memory management, virtual memory, threads, and process/thread synchronization. This course provides insight into the internal structure of operating systems; emphasis is on concepts and techniques that are valid for all computers. Prerequisite: (CSCI 220 with a grade of C- or higher OR CSCI 262 with a grade of C- or higher) AND CSCI341.
View Course Learning Outcomes
- n/a
CSCI443. ADVANCED PROGRAMMING CONCEPTS USING JAVA. 3.0 Semester Hrs.
This course will quickly review programming constructs using the syntax and semantics of the Java programming language. It will compare the constructs of Java with other languages and discuss program design and implementation. Object oriented programming concepts will be reviewed and applications, applets, servlets, graphical user interfaces, threading, exception handling, JDBC, and network - ing as implemented in Java will be discussed. The basics of the Java Virtual Machine will be presented. 3 hours lecture, 3 semester hours Prerequisite: CSCI306.
CSCI444. ADVANCED COMPUTER GRAPHICS. 3.0 Semester Hrs.
Equivalent with MATH444,
This is an advanced computer graphics course, focusing on modern rendering and geometric modeling techniques. Students will learn a variety of mathematical and algorithmic techniques that can be used to develop high-quality computer graphic software. Runtime performance will be evaluated to create optimized real-time graphics applications. In particular, the course will cover global illumination, GPU programming, and virtual and augmented reality. Prerequisites: CSCI441. 3 hours lecture; 3 semester hours.
View Course Learning Outcomes
- Describe, replicate, and modify the modern advanced graphics pipeline
- Create a real-time graphics application using an advanced graphics technique
CSCI445. WEB PROGRAMMING. 3.0 Semester Hrs.
Web Programming is a course for programmers who want to develop web-based applications. It covers basic website design extended by client-side and server-side programming. Students should acquire an understanding of the role and application of web standards to website development. Topics include Cascading Style Sheets (CSS), JavaScript, PHP and database connectivity. At the conclusion of the course students should feel confident that they can design and develop dynamic Web applications on their own. Prerequisite: CSCI306. Co-requisite: CSCI403.
View Course Learning Outcomes
- 1. Students will be able to apply software engineering skills to develop an interactive website.
- 2. Students will have an understanding of the dominant web architecture (REST).
CSCI446. WEB APPLICATIONS. 3.0 Semester Hrs.
In Web Applications students will learn how to build effective web-based applications. At the completion of this course, students should know HTTP, Hypertext Markup Language (HTML), Cascading Style Sheets (CSS), JavaScript, Ajax, and RESTful architectures. Additionally students should have considered a variety of issues related to web application architecture, including but not limited to security, performance, web frameworks and cloud-based deployment environments. 3 hours lecture; 3 semester hours. Prerequisite: CSCI220 or CSCI262. Co-requisite: CSCI403.
View Course Learning Outcomes
- n/a
CSCI448. MOBILE APPLICATION DEVELOPMENT. 3.0 Semester Hrs.
This course covers basic and advanced topics in mobile application development. Topics include the mobile application lifecycle, user interface components and layouts, storing persistent data, accessing network resources, using location and sensor APIs including GPS and accelerometer, starting and stopping system services, and threading. This is a project-based course where students will design and develop complete applications. Prerequisite: CSCI306 with a grade of C- or higher. 3 hours lecture; 3 semester hours.
View Course Learning Outcomes
- unchanged
CSCI455. GAME THEORY AND NETWORKS. 3.0 Semester Hrs.
Equivalent with CSCI555,
An introduction to fundamental concepts of game theory with a focus on the applications in networks. Game theory is the study that analyzes the strategic interactions among autonomous decision-makers. Originated from economics. Influenced many areas in Computer Science, including artificial intelligence, e-commerce, theory, and security and privacy. Provides tools and knowledge for modeling and analyzing real-world problems. Prerequisites: CSCI358, CSCI406. 3 hours lecture; 3 semester hours.
CSCI460. SOFTWARE STARTUPS: FROM IDEA TO LAUNCH. 3.0 Semester Hrs.
This course is intended for students who wish to first-hand experience what it takes to get a software idea off the ground. You may already have an idea, or along with classmates, can choose from one of the course?s prefabricated ideas. You will learn how to test your idea with real market feedback ? you will interview potential users, develop user stories, design wireframes (skeletal frameworks that help visualize one?s idea), develop and launch a working beta product, and subsequently iterate on your product with user feedback to continue to refine and drive user adoption. You will learn different go-to-market strategies and gain a deeper understanding of your market. In addition, this course places a real emphasis on interpersonal dynamics and driving to founder-level productivity. Through interactive role-plays, perspective-taking drills, and frameworks for how to give and receive feedback without being hurtful, students will learn how to effectively work together as part of a team. This course is experiential and requires a technical background and strong software development skills to take an idea and implement a hands-on solution over the course of the term. Prerequisite: CSCI306.
View Course Learning Outcomes
- In the context of a problem that the student sets out to solve, synthesize the pain of target users through conducting user interviews.
- Create wireframes based on insights from user interactions.
- Develop and launch a working beta product based on user needs.
- Engage in a feedback loop with users to refine their product and drive user adoption.
- Foster high performance in teams by developing proficiency in feedback mechanisms.
- Develop mastery of storytelling in the context of software startup ventures.
CSCI470. INTRODUCTION TO MACHINE LEARNING. 3.0 Semester Hrs.
The goal of machine learning is to build computer systems that improve automatically with experience, which has been successfully applied to a variety of application areas, including, for example, gene discovery, financial forecasting, and credit card fraud detection. This introductory course will study both the theoretical properties of machine learning algorithms and their practical applications. Students will have an opportunity to experiment with machine learning techniques and apply them to a selected problem in the context of term projects. Prerequisite: (CSCI101 or CSCI102 or CSCI128) and (MATH201 or MATH334) and MATH332.
View Course Learning Outcomes
- 1. Understand the basic ideas of supervised learning, unsupervised learning and reinforcement learning, as well as their applications to real-world problems.
- 2. Use the linear models for regression and classification and write programs to implement these models using off-the-shelf packages.
- 3. Understand the kernel methods to deal with nonlinear problems and use support vector machines and neural networks to solve real-world problems.
- 4. Understand unsupervised learning and solve clustering and dimensionality reduction problems.
- 5. Understand reinforcement learning and its applications in robotics.
CSCI471. COMPUTER NETWORKS I. 3.0 Semester Hrs.
This introduction to computer networks covers the fundamentals of computer communications, using TCP/IP standardized protocols as the main case study. The application layer and transport layer of communication protocols will be covered in depth. Detailed topics include application layer protocols (HTTP, FTP, SMTP, and DNS), transport layer protocols (reliable data transfer, connection management, and congestion control), network layer protocols, and link layer protocols. In addition, students will program client/server network applications. Prerequisite: (CSCI220 or CSCI262) AND (CSCI210 or CSCI274).
View Course Learning Outcomes
- using TCP/IP standardized protocols
CSCI473. ROBOT PROGRAMMING AND PERCEPTION. 3.0 Semester Hrs.
Equivalent with CSCI573,
In this class students will learn the basics of integrated robot system programming and the design and use of algorithms for robot perception. Students will learn how to use the ROS robot middleware for the design of robot systems for perceiving and navigating the world; develop reinforcement learning based models for perception-informed autonomous navigation; and develop computational models for 3D robot perception and perceptual representation of human data. Prerequisite: (CSCI220 or CSCI262),and,(MATH201 or MATH334).
View Course Learning Outcomes
- 1. Explain the basic concepts in human-centered robotics
- 2. Model and analyze human behaviors for human-robot interaction applications
- 3. Recognize the cutting-edge human-centered robotics research and applications
- 4. Apply the learned knowledge to other fields
CSCI474. INTRODUCTION TO CRYPTOGRAPHY. 3.0 Semester Hrs.
Equivalent with MATH474,
This course is primarily oriented towards the mathematical aspects of cryptography, but is also closely related to practical and theoretical issues of computer security. The course provides mathematical background required for cryptography, including relevant aspects of number theory and mathematical statistics. The following aspects of cryptography will be covered: symmetric and asymmetric encryption, computational number theory, quantum encryption, RSA and discrete log systems, SHA, steganography, chaotic and pseudo-random sequences, message authentication, digital signatures, key distribution and key management, and block ciphers. Many practical approaches and most commonly used techniques will be considered and illustrated with real-life examples. Prerequisite: CSCI220 or CSCI262, CSCI358, MATH334 or MATH335 or MATH201.
View Course Learning Outcomes
- Unchanged
CSCI475. INFORMATION SECURITY AND PRIVACY. 3.0 Semester Hrs.
Information Security and Privacy provides a hands-on introduction to the principles and best practices in information and computer security. Lecture topics will include basic components of information security including threat assessment and mitigation, policy development, forensics investigation, and the legal and political dimensions of information security. Completion of CSCI274 recommended. Prerequisite: (CSCI220 or CSCI262) and (CSCI 341) and (CSCI 210 or CSCI274).
View Course Learning Outcomes
- unchanged
CSCI477. ELEMENTS OF GAMES AND GAME DEVELOPMENT. 3.0 Semester Hrs.
This course provides an overview of computer and video game development along with practical game projects designed to introduce the student to the computer entertainment industry. Topics will include the nature of games, the game player, game play, game design, game mechanics, story and character, game worlds, interface and the game development process. Students will be required to develop code both in C++ and with the use of a game engine. Prerequisite: CSCI220 or CSCI262.
View Course Learning Outcomes
- By the end of this course, students will be able to: 1. Define the process of game software design and development from start to finish. 2. Develop a game design document and project plan to be utilized in the development and implementation of a game. 3. Develop a working game product using an existing game engine. 4. Write game programming code and scripting. 5. Identify the core types of AI behavior and their uses, such as pathfinding, fuzzy logic, cooperative behavior, decision trees, neural nets, adaptive and heuristics 6. Discuss the importance of story, character, actions and rewards as part of a successful game design. 7. Implement story, character, gameplay, challenges and mechanics in the design of a game.
CSCI478. INTRODUCTION TO BIOINFORMATICS. 3.0 Semester Hrs.
Bioinformatics is the theory, application and development of computing tools to solve problems and create hypotheses in all areas of biological sciences, which has contributed to advances in biology by providing tools that handle datasets too large and/or complex for manual analysis. This course focuses on an introduction to computational analysis of genetic variation and computational interdisciplinary research in genetics. The topics of this course include introduction to genetics, identification of genes involved in disease, inferring human population history, technologies for obtaining genetic information, and genetic sequencing, with an emphasis on formulating interdisciplinary problems as computational problems and then solving those problems using computational techniques from statistics and computer science. Prerequisite: CSCI101 or CSCI102 CSCI128.
View Course Learning Outcomes
- 1. knowledge and awareness of the basic principles and concepts of biology, computer science and mathematics;
- 2. existing software to effectively extract information from large databases and to use this information in computer modeling;
- 3. problem-solving skills, including the ability to develop new algorithms and analysis methods;
- 4. an understanding of the intersection of life and information sciences, the core of shared concepts, language and;
- 5. skills the ability to speak the language of structure-function relationships, information theory, gene expression, and database queries.
CSCI480. COMPUTER SCIENCE HONORS THESIS. 3.0 Semester Hrs.
Prerequisite: CSCI306. 3 hours research; 3 semester hours. Repeatable for credit up to 6 semester hours.
View Course Learning Outcomes
- TBA
CSCI490. PROGRAMMING CHALLENGES III. 1.0 Semester Hr.
This course is the third of three courses in the Programming Challenges sequence which covers problem solving patterns and paradigms found in technical interviews and programming competitions. The students will learn more advanced dynamic programming, graph theory, and algorithms while focusing on algorithmic complexity to solve problems in a finite amount of time. Prerequisite: CSCI390. Co-requisite: CSCI406.
View Course Learning Outcomes
- Solve common programming problems and identify underlying patterns
- Argue and prove correctness of solution
- Determine and argue space and time complexity of solutions
- Combine common algorithms to solve problems
- Improve skills in technical interviews and programming competitions
CSCI498. SPECIAL TOPICS. 1-6 Semester Hr.
(I, II) Pilot course or special topics course. Topics chosen from special interests of instructor(s) and student(s). Usually the course is offered only once. Prerequisite: none. Variable credit; 1 to 6 credit hours. Repeatable for credit under different titles.
CSCI499. INDEPENDENT STUDY. 1-6 Semester Hr.
(I, II) Individual research or special problem projects supervised by a faculty member, when a student and instructor agree on a subject matter, content, and credit hours. Prerequisite: "Independent Study" form must be completed and submitted to the Registrar. Variable credit; 1 to 6 credit hours. Repeatable for credit.